Personally, I no longer go anywhere near Photoshop's Lab mode. It has holes you can drive a truck through, but if it's working for you well and good.
Dan is one of the sharpest guys around when it comes to colour (as opposed the most of the dullards that write books on Photoshop) but the problem is that he's in pre-retirement mode and will do whatever it takes to cover up Lab's holes so he can go on teaching his classes without dissent. I made the mistake of thinking that his colortheory group was for the discussion of advanced techniques when in reality it exists for the promotion of the Margulis brand. That said, his fundamental thinking is sound, it's just that his techniques have shortcomings.
We're getting pretty off-topic here, but Lab's main problem (other than large-space-itis) is that the results are totally dependent on the final RGB space and inevitably you'll be doing a colorimetric conversion back to this. If this is different to your monitor space, basically you're working blind. Increasing colour variation is a great idea but, as I noted above, in reality you're getting increased variation in some parts of the space, but decreased variation in others ... not the desired effect.
If you're interested though in handling tonality and colour separately, check out Lobster (
http://www.freegamma.com). An updated CS4 compatible version is available on request. This is what I use. To increase colour variation with this, apply an S-curve to the Chromaticity component.
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