Tim, what is your definition of dynamic range in this context? We may be speaking about different things, so here is my interpetation on scanning and printing.
On a hypothetical black and white negative the dMin may be .2 and the dMax may be 1.45. This gives a dRange of 1.25. When you scan this you invert the image and interpret this range from say almost black to almost white. A curve can be used to make this look correct. Printing on paper does the same thing, with paper grades defining the curve and the black and white points.
A transparency has a much higher dRange. The dMin may be .02 where as a the dMax may be 3.0 or more. When you scan this it still needs to be mapped to the same almost white to almost black, but does not need to be inverted. Printing this needs to be compressed to the paper's smaller range.
The big difference is that transparencies need to be viewable as the final result, so they need to have a high dMax to give a good black. Negatives don't because they are only an intermediate step. When you scan either one you map the materials range to your output range.
The different printing methods effectively constrain how black your black can be. Thus on siver you can get a black that absorbs about 4 times as much light (2.4 dmax) over say my 2200 on matte (dMax of 1.8). To me this is an important difference, but to others like Jorge this isn't an issue (sorry if I put words into your mouth Jorge). Why it's important to me is that I can then light the print brighter and have more sparkle and separation in the highlights without making the shadows look muddy. The same reason I love looking at transparencies on a light table.
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