The toning methods I've shared previously for Photoshop take advantage of some very precise tools like Layers, Levels, BlendIf, Color Range, etc. However, without a finely calibrated printing engine, we can't necessarily print what Photoshop lets us define. Our eyes are bigger than our stomachs, we might say.
By comparison, the 3-channel mix we can specify with Quadtone RIP is a more basic tool for controlling colors along the brightness scale, but the inks and linearization tools provided by Piezography give us the ability to print them precisely in hex-tone.
I wrote a short article about my choice of paper and warm-tone color settings for Piezography Pro here. You can use them as a point of departure. Please contact me with any corrections, comments or questions.
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