Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Agitation and highlight density

  1. #11

    Join Date
    Sep 1998
    Location
    Oregon now (formerly Austria)
    Posts
    3,416

    Re: Agitation and highlight density

    Changing agitation has the same effect as changing development time (or changing developer temperature). In just about everyone's view, it is better to keep temperature and agitation the same/consistent and make the development time the variable.

    So, if your highlights are "blown" (I really dislike that term, though!), it means your negatives are overdeveloped. Reduce your development time. And vice-versa.

    Exposure is the best control for determining shadow detail. Development doesn't affect them much. So, if shadows you want detail in have none in the negative, you need to expose more (i.e., change your working E.I.). And vice-versa.

    Did I just say, "expose for the shadows and develop for the highlights"?

    The above, of course, applies to scenes with a "normal" distribution of luminances. If you're exposing for shadows in a dark interior and there are areas of bright sunlit highlights in the image as well, the range of densities in the negative will be much greater than "normal." You deal with these situations by using a lower contrast setting when enlarging (or tweaking contrast in post), developing for less time (see the Zone System), using printing manipulations like dodging and burning, or even using a completely different development strategy, like compensating development. Not every subject fits into the "normal" box. That's why there are contrast options in printing and in post.

    FWIW, If you have problems with evenness of development, that's when you need to deal with your agitation method. Personally, I'd be agitating a little more often than every 90 seconds.

    Best,

    Doremus

  2. #12
    Mark Sawyer's Avatar
    Join Date
    Jul 2004
    Location
    Stuck inside of Tucson with the Neverland Blues again...
    Posts
    6,273

    Re: Agitation and highlight density

    Quote Originally Posted by Doremus Scudder View Post
    Changing agitation has the same effect as changing development time (or changing developer temperature).
    Not really. We agitate to move new developer in as the old developer exhausts. With stand development (no agitation), the denser areas of the negatives (the highlights) exhaust the developer sooner, which slows development so they aren't "blown out", (sorry). Meanwhile, the less dense areas (the shadows) exhaust the developer much less, so they keep developing for greater shadow detail.

    It's not a miracle, but it helps.
    "I love my Verito lens, but I always have to sharpen everything in Photoshop..."

  3. #13

    Re: Agitation and highlight density

    Ok,
    Thanks.
    Click image for larger version. 

Name:	Nov2022.kr.1.jpg 
Views:	54 
Size:	85.5 KB 
ID:	232976

  4. #14

    Join Date
    Mar 2002
    Location
    now in Tucson, AZ
    Posts
    3,647

    Re: Agitation and highlight density

    Beautiful portrait, Mark.

  5. #15

    Join Date
    Dec 1999
    Location
    Forest Grove, Ore.
    Posts
    4,687

    Re: Agitation and highlight density

    With too little agitation for HP5 (30 seconds each minute), I had problems with mottled negatives. I increased agitation to 30 seconds at the beginning, and then 10 seconds each minute thereafter. (So, subsequent agitations were at 1:30, 2:30, 3:30, etc.) With this increased agitation, I no longer had mottled negatives.

    So, best to first decide on your agitation regime, use it all the time, and then determine development times.

  6. #16

    Join Date
    Sep 1998
    Location
    Oregon now (formerly Austria)
    Posts
    3,416

    Re: Agitation and highlight density

    Quote Originally Posted by Mark Sawyer View Post
    Not really. We agitate to move new developer in as the old developer exhausts. With stand development (no agitation), the denser areas of the negatives (the highlights) exhaust the developer sooner, which slows development so they aren't "blown out", (sorry). Meanwhile, the less dense areas (the shadows) exhaust the developer much less, so they keep developing for greater shadow detail.

    It's not a miracle, but it helps.
    Mark,

    You caught me at oversimplification, again

    You're describing a special situation; compensating development, which depends on the developer exhausting in the high-density areas, but staying active in the lower density areas thus reducing development in the higher densities. Stand development or reduced agitation development fall into this category (if the reduction in agitation is enough to let the developer exhaust in the highlights). It's a great tool in the toolbox, which I mentioned in my post.

    However, when agitation is in the frequency range that prevents the development from being compensating, increasing or decreasing the agitation frequency has a very similar (if not identical) effect to changes in time or temperature, i.e., more or less overall development. However, I don't think it's a good idea to use agitation as a control for adjusting development. I think we all agree that time is the first choice for a variable and that agitation should be done to ensure evenness of development.

    If one wants to try a compensating development regime, then, sure, playing around with the agitation frequency is key.

    Best,

    Doremus

  7. #17

    Re: Agitation and highlight density

    Thanks

  8. #18

    Join Date
    Oct 2003
    Location
    St. Simons Island, Georgia
    Posts
    884

    Re: Agitation and highlight density

    Minor White in The New Zone System Manual from the mid-70s outlines a system of expose for the mid tone, development time for shadows, and agitate for the highlights.

  9. #19

    Join Date
    Dec 2014
    Location
    Suwanee, GA
    Posts
    1,092

    Re: Agitation and highlight density

    Those of us that chase waterfalls have this issue. I like detailed wet dark rocks but that often pushes white water up to zone 9 or 10 on sunny days when my contrast range is 6-7 stops.
    Switching to Pyrocat helped me but also honing on on the right dilution and emphasizing initial agitation near the beginning of the cycle then reducing frequency toward the end was another minor improvement. As others said - it is really about where you place your shadows and highlights during exposure.

    Meters and Shutters are the other potential problems you must verify. You may think you are exposing for 1/60th seconds, but in reality you may be exposing for 1/30 and giving even more exposure to the highlights.

    Food for though: does the contrast range in your negative have to be the same as your subject contrast - or can you develop a flatter contrast negative and expand it while Printing/Scanning. Alt prints will require higher negative contrast, than a VC Silver paper .
    The magic you are looking for is in the work you are avoiding.
    http://www.searing.photography

Similar Threads

  1. Highlight Midtone Shadow and all in between
    By bob carnie in forum Digital Processing
    Replies: 17
    Last Post: 30-Sep-2015, 09:13
  2. Pt/Pd Highlight Development
    By joekenney in forum Darkroom: Film, Processing & Printing
    Replies: 2
    Last Post: 21-Sep-2010, 04:17
  3. Help! Highlight ghosts?
    By Ola in forum Darkroom: Film, Processing & Printing
    Replies: 1
    Last Post: 31-Aug-2008, 08:15
  4. Film for highlight masking
    By Matthew Cordery in forum Darkroom: Film, Processing & Printing
    Replies: 2
    Last Post: 27-Jun-2007, 22:37
  5. Developer for better highlight seperation w/ HP5
    By brian steinberger in forum Darkroom: Film, Processing & Printing
    Replies: 20
    Last Post: 10-Jun-2006, 19:19

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •