I was thinking about why 400-800 ISO might work.
Given a developer that works >6x faster than normal and while also developing to completion, I can see why you might need to underexpose the negative by 2-3 stops.
I was thinking about why 400-800 ISO might work.
Given a developer that works >6x faster than normal and while also developing to completion, I can see why you might need to underexpose the negative by 2-3 stops.
Bookmarks