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Thread: Photoshop CC observations

  1. #1
    Abuser of God's Sunlight
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    Photoshop CC observations

    I've been playing around with CC. I'm firmly in the rage-against-the-prescription-model camp, but some of the technology is interesting.

    Especially the expanded use of the GPU. In CS6, the GPU was called on for a few tasks, but it was mostly to speed screen redraw (real time brush effects, etc.) and had little to do with actual image processing. The exceptions are color space conversions and crop/rotate (important) and a bunch of goofy filters. Here's the list.

    CC adds more GPU accelerations—with Smart Sharpen being far and away the most important to me.

    I did a few quick tests on the sharpening layer of 2GB image. It was about 7300 pixels wide, 16-bit RGB.
    With OpenCL turned off, Smart Sharpen took 11.6 seconds.
    With OpenCL turned on, it took 3.5 seconds. The progress bar didn't even show up.

    I did a few similar tests; in every case the GPU cut the time by a factor of 3 or more. The longest I had to wait was around 12 seconds on a 20,880 pixel-wide image.
    I don't work on files that big all day long. I can wait 12 seconds! Not too many years ago I had to go make lunch and eat it while unsharp mask crunched away.

    Settings used were lens blur, 1.4 pixels wide, 60% sharpening, noise reduction turned off.

    EXCEPTION:
    This was all with color files. When I tried with black and white images, there was NO DIFFERENCE with OpenCL turned on or off. It was equally slow both ways. This is counter-intuitive, since the b+w images have 16 bits per pixel vs. the color images' 48 bits. But it was repeatable. Converting a b+w image to RGB (and tripling the file size) actually reduced the sharpening time.

    I'm guessing this is either a bug, or else b+w requires a different algorithm, and was not as high a priority. Either way, I'm guessing this will be a temporary snafu.

    I'm using a 2010 mac pro, 6-core 3.33ghz, with 24GB ram. GPU is an ATI 5770. This is a midrange GPU from several years ago. Considering that all the real-time GPU accelerated effects happen instantly, and that the processing effects happen anywhere from instantly to plenty-fast-enough, there's probably no reason to covet a high end GPU for photoshop. Unless you're in a time=money production environment working on giant files, and you use a lot of the accelerated functions. The main thing is to have a supported GPU.

  2. #2

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    Re: Photoshop CC observations

    It sounds like the color algorithms were optimized first and the optimization of the black and white counterparts were left for future implementation.

  3. #3

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    Re: Photoshop CC observations

    That is very interesting. I use CC for color and B/W images. When I use CC 2014 (Open CL) for my images it takes 3 times as long for any processing as does CC! I am running Win 7 64 bit with a hex core processor, ssd for scratch files, and 64 gb of RAM on the MB, and 16 gb RAM on a gigabyte video card. So the slow down is very noticeable.

    My other complaint about CC is that updates are a real ordeal to download and install. It should be automatic, but it is not.

    Mike

  4. #4
    Abuser of God's Sunlight
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    Re: Photoshop CC observations

    Michael, are you saying it takes longer when you have OpenCL acceleration turned on, or when you use the newer version of Photoshop?

    Either way I wonder if it's a glitch with video card support.

  5. #5

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    Re: Photoshop CC observations

    What is OpenCL? I don't really understand anything that's happening here, but I own CS6 pre CC I bought it outright. So maybe it's not an option for me?

  6. #6

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    Re: Photoshop CC observations

    Quote Originally Posted by StoneNYC View Post
    What is OpenCL? I don't really understand anything that's happening here, but I own CS6 pre CC I bought it outright. So maybe it's not an option for me?
    OpenCL is the new programming "library" or think of it as a newer technology if you want. Maybe you've heard of OpenGL? It's a giant collection of software that seemingly has been written for more native graphics card processing.

    It's like talking to a person that doesn't speak the same language as you. Normally you can only get simple ideas across for communication. It's slow, frustrating, and you're very limited with what you can say. But if you have a translator (think of it as OpenCL) next to you, the communication process is faster, more efficient, and you're able to conversate more complicated ideas.

    In my opinion, if you bought cs6 outright, you don't need to upgrade for a long while. Unless you're in dire need of a possibly faster software for editing your images. Don't worry too much about the tech side of things. chances are that unless you build your own computers with bleeding edge hardware, you'll be fine. It's in Adobes interest to make the software work with as much hardware as possible anyhow.

  7. #7

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    Re: Photoshop CC observations

    Quote Originally Posted by Matsushime View Post
    OpenCL is the new programming "library" or think of it as a newer technology if you want. Maybe you've heard of OpenGL? It's a giant collection of software that seemingly has been written for more native graphics card processing.

    It's like talking to a person that doesn't speak the same language as you. Normally you can only get simple ideas across for communication. It's slow, frustrating, and you're very limited with what you can say. But if you have a translator (think of it as OpenCL) next to you, the communication process is faster, more efficient, and you're able to conversate more complicated ideas.

    In my opinion, if you bought cs6 outright, you don't need to upgrade for a long while. Unless you're in dire need of a possibly faster software for editing your images. Don't worry too much about the tech side of things. chances are that unless you build your own computers with bleeding edge hardware, you'll be fine. It's in Adobes interest to make the software work with as much hardware as possible anyhow.
    Understood, very clear, thanks! And yes certainly don't need to upgrade (although usually the only thing I use CS6 for is stitching scans of film bigger than 8x10, so mostly 11x14 and soon possibly 14x17) so my file sizes are well beyond 2GB and I'm kind of shocked they haven't found a way to handle saving files bigger than 2GB yet and forcing me to use that "large image file save" option.

    Somehow LR4 (really should probably upgrade to LR5 before they make that CC too) can handle the files faster and seemingly more efficiently than CS6 can.

    *shrug* I'm just glad it works. I have a MacBookPro Retina (the first model) so I'll be good for a while and I'm moving even more toward physical printing and I might stop scanning altogether soon. Lol.

  8. #8
    Preston Birdwell
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    Re: Photoshop CC observations

    Stone,

    CS6 supports Open GL and Open CL if you have a compatible video card, but CS6 is limited in it's implementation of Open CL compared to CC or CC2014.

    In CS6, go to Edit>Preferences>Performance. Look in the lower right corner and you'll see a section "Graphics Processor Settings". If your video card is compatible, the check box "Use Graphics Processor" will be checked. Below that is a button, "Advanced Settings" where you can choose how CS6 uses the graphics processor.

    If "Use Graphics Processor" is greyed out, then you are either using on-board graphics (on the CPU) or your video card is not compatible with Photo Shop.

    The Adobe "Help" article that Paul linked to in his original post is worth the read.

    --P
    Preston-Columbia CA

    "If you want nice fresh oats, you have to pay a fair price. If you can be satisfied with oats that have already been through the horse; that comes a little cheaper."

  9. #9

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    Re: Photoshop CC observations

    Paul,

    Sorry I was not clear. I find that CC 2014 even with open CL to be slower than CC!

    Mike

  10. #10

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    Re: Photoshop CC observations

    Quote Originally Posted by StoneNYC View Post
    Understood, very clear, thanks! And yes certainly don't need to upgrade (although usually the only thing I use CS6 for is stitching scans of film bigger than 8x10, so mostly 11x14 and soon possibly 14x17) so my file sizes are well beyond 2GB and I'm kind of shocked they haven't found a way to handle saving files bigger than 2GB yet and forcing me to use that "large image file save" option.

    Somehow LR4 (really should probably upgrade to LR5 before they make that CC too) can handle the files faster and seemingly more efficiently than CS6 can.

    *shrug* I'm just glad it works. I have a MacBookPro Retina (the first model) so I'll be good for a while and I'm moving even more toward physical printing and I might stop scanning altogether soon. Lol.
    Glad I can help Stone. I love your work by the way.

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