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Thread: making filter decisions?

  1. #21

    Join Date
    May 2006
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    Los Angeles
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    Re: making filter decisions?

    Quote Originally Posted by Jim Jones View Post
    Avoid surface reflections. A polarizer may help with some lighting.
    a polarizer will help you cut through the surface finish and see more '3D figuring' - at least in theory - try it!

    personally i wouldn't touch a color contrast filter because the whole surface is pretty much the same color - it's only going to separate the wood from the background material. I'd go with a polarizer and SOFT lighting - contrary to what someone else said...

    not sure i'd want to show much more figure than you already have however... it's already VERY strong to my eye...

  2. #22

    Join Date
    Jan 2006
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    Ohio
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    94

    Re: making filter decisions?

    KOG has it right. If they will let you, wipe it down with alcohol, it will really help.

  3. #23

    Join Date
    Mar 2002
    Location
    The "Live Free or Die" state
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    1,004

    Re: making filter decisions?

    Since most of your contrast in the image is created by the lighting I think you could light the scene a bit more softly. You can then increase development time to increase the overall contrast back to where you have it. This will raise the local contrast in the wood. Simply adding a soft box to fill in the shadows a bit and then increasing development by 30% is what I would try.

    Also, with some woods I've noticed that the rays in the wood rays are more visible at different lighting angles. You could try a polarizer with polarized light. It's possible that could bring out some contrast. I haven't tried it and it's just a theory.

  4. #24
    stradibarrius stradibarrius's Avatar
    Join Date
    Feb 2011
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    Monroe, GA
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    819

    Re: making filter decisions?

    Thanks for these suggestions. I think maybe the softer light and longer development makes the most sense. I'm going to try it anyway. I will learn something either way it turns out.
    Generalizations are made because they are Generally true...

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